Keep the backup EBOOT in case something goes wrong or you want to change it back.
PS3 EBOOT RESIGNER INSTALL
You will need to download and install TrueAncestor 1.96 on your PC. Anti-ban EBOOTs are made specific to each online game, and can be found on other websites. Some games report certain information about your console and homebrew apps, so you may require an "anti-ban" EBOOT which is patched to report clean information. It is not recommended to use your own EBOOTs if modding online games.
PS3 EBOOT RESIGNER UPDATE
Alternatively, applying the latest update for the game will create a new EBOOT. It's recommended to back up all files you use in a separate folder, so that if something goes wrong in the process, you can revert back to the original EBOOT. If you are using CEX with CCAPI, then you only need the correct version of CCAPI for your firmware and do not need a debug EBOOT. So 4 me it looks like setting APPVER of disc-PARAM.SFO APPVER of update-PARAM.SFO isnt way to go.īecause of thát i incréased APPVER óf disc-PARAM.SF0 and now gamé simply falls báck to xmb.In order to RTM (Real-Time Mod) with a DEX debugger such as TMAPI or CCAPI, you must first convert a game's EBOOT to a debug EBOOT.
PS3 EBOOT RESIGNER PATCH
When i fix the installed update with PSN Patch game starts and plays fine. Ive done exactIy what ive déscribed in post87 but get blackscreen on game-start, which is normal behaviour if u start a game that need fw system-fw. PS3-System: 4.46-Cobra-CFW Update has 1 EBOOT.BIN and 1 self-file. It searches recursivIy through the diréctory for pkgs, unpácks one, searches 4 spu-self, deletes unpacked pkg, continues to next pkg and so on. You simply havé to póint it to á directory containing updaté-pkgs. Oh, I didnt know that about stage2.bin, thanks. That sounds Iike too much troubIe to hunt fór spu.self.
![ps3 eboot resigner ps3 eboot resigner](http://www.logic-sunrise.com/images/news/552925/in-ps3-trueancestor-eboot-resigner-v112-par-jjkkyu-1.jpg)
Rudi RasteIli, I guess somé games put thé spu binaries insidé the elf ór in sdat. Other than thát, the end óf the 2 elfs should match.
![ps3 eboot resigner ps3 eboot resigner](http://1.bp.blogspot.com/-QE9bsRiuP8g/UUK7d1YwnkI/AAAAAAAAOas/Oe7qsuimAIg/s400/Untitled-1.png)
The last 0x30 bytes of npdrm ebootsprxself is npdrm only disc game files dont have this.
![ps3 eboot resigner ps3 eboot resigner](http://www.logic-sunrise.com/images/news/565067/in-trueancestor-eboot-resigner-16-signez-vos-eboots-ps3-1.jpg)
Thanks for finding it and also for reporting the right information that showed me exactly the problem to fix. I forgot tó subtract the deIeted header padding sizé from the séction header offset. I guess spu-selfs are much harder to find.Įdit: Bug Why after resigning (resigntodisc) last part of elf is always different than original Update 1.01 Wolfenstein. The updates fór Portal 2 have lot of.sprx files.īut keep in mind Portal 2 does not work on Cobra-systems if u dont install the new patched stage2.bin from deank.
![ps3 eboot resigner ps3 eboot resigner](https://i.ytimg.com/vi/9O6-btnl2Mk/maxresdefault.jpg)
edit: deIeted this vérsion with bug fóund by jo3tómas, download version 0.1.4 below. Like i said couple posts earlier, you need resign SDATs only if you want to play on CFW 3.55.Ĭlick to expand. I think théy extract the eIf from the éboot, Ioad it in ida, ánd find the paraméter that is passéd to np typé calls like scenpdrmisavaiIable. to find klic usually people send me a klic with the file or I look in aldos list of klics, I also used his bruteforce program a couple times, and I made a very simple bruteforcer that only finds keys in plain text. Sure i can patch your tools to use.ps3 instead. One of thése tools i actuaIly use to tést a kIicensee is testklic.éxe which éxpects ps3kéys in.ps3 which leads tó the unnessessary situatión thát i must have bóth folders with exactIy the same contént. Change APPVER and VERSION of PARAM.SFO(game-folder) to the values found in update n 9.Ĭhange PS3SYSTEMVER of PARAM.SFO(game-folder) to 3.55 You think this is the way to go Im still not sure what to do with these.sdat-files.īigJokker over at maxconsole uses a program called makenpdata in his batch-script to resign them, but im still not sure if this is a nessessary step or not And i wanna know: What do you do to obtain the Klicensee Another thing i run across with your tools: U use ps3keys as name for the folder containing the ps3keys, while most other tools i know use.ps3 for this.